2/14/2024 0 Comments Google play app payment![]() ![]() NOTE: This guide uses the Google Play License Testing approach for testing in-app purchase integration. See the settings for the Android platform Player.įrom the Google Account that will publish the game, register the Android application with the Google Play Developer Console. More info See in Glossary during local testing to permit side-loading without first being required to upload the changed APK to the Developer Console. ![]() An APK is automatically deployed to your device when you select File > Build & Run. TIP: Reuse the Bundle Version Code from your last uploaded APK The Android Package format output by Unity. The original keystore is always required to update a published Google Play application. TIP: Make sure you safely store your keystore An Android system that lets you store cryptographic key entries for enhanced device security. gold50īuild a signed non-Development Build Android APK from your game. Keep the game’s product identifiers on-hand for Google Play Developer Console use later. See Unity IAP Initialization and the Sample IAP Project. Products have Types to represent their durability: subscription, consumable (capable of being rebought), and non-consumable (capable of being bought once) are the most common. These Products have an Identifier, typically of string datatype. ![]() A platform’s Store allows the purchase of Products, representing digital goods. In-App Purchase (IAP) is the process of transacting money for digital goods. The Unity IAP Abbreviation of Unity In App Purchase See in Glossary purchasing API is targeted. This guide describes the process of establishing the digital records and relationships necessary for a Unity game to interact with an In-App Purchase Store. ![]()
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